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AI Insights · Timothy · October 2021

Top 5 First Person Games in Oceania Q3 2021

In Q3 2021, the top five first-person games in Oceania showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top 5 First Person Games in Oceania Q3 2021

In Q3 2021, the performance of the top five first-person games on a unified platform in Oceania revealed interesting trends in weekly downloads, revenue, and active users. Here’s an overview of how these popular games fared during this period.

Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable increase in weekly revenue, peaking at approximately $324K in the week of August 23. Weekly downloads hovered around the 18K mark for most of the quarter, with a slight peak at 20.8K during the week of August 2. Active users showed a gradual decline from 286K at the start of the quarter to approximately 252K by the end of September.

Food Cutting - Chopping Game by Lion Studios experienced a significant spike in weekly downloads, reaching 65.3K in the week of September 13. This increase was reflected in its active user numbers, which surged to 84.2K during the same week. Revenue also saw a notable rise, peaking at $1.5K in mid-September before tapering off to $547 by the end of the month.

Hair Dye! from Crazy Labs maintained a consistent download rate, with numbers fluctuating between 8K and 21.3K throughout the quarter. Active users showed a slight decline, starting at 51.8K in late June and ending at approximately 32.9K by the end of September.

Rec Room: Play with Friends by Rec Room Inc saw a steady increase in weekly downloads, peaking at 15.7K in late August. Active users mirrored this trend, growing from 4.2K at the beginning of the quarter to over 20.7K by the end of September. Revenue also saw a gradual increase, reaching $1.9K in the final week of the quarter.

Sniper 3D: Gun Shooting Games from Wildlife Studios showed stable performance in weekly downloads, maintaining an average of around 10K. Active users fluctuated slightly, with a high of 46.9K in late August. Revenue peaked at $23.4K in mid-September before settling around $17.1K towards the end of the quarter.

These performance metrics provide a snapshot of the dynamic gaming landscape in Oceania. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021